Showing posts with label bad polygon. Show all posts
Showing posts with label bad polygon. Show all posts

Tuesday, July 21, 2009

Six minutes--I see the light.

0 comments

Image from http://www.myspace.com/matteocamellini

The monitor nods me a gentle welcome in the cutting breeze. "Six minutes", it greets me. "Six minutes," I greet back with a vengeful stare. I tip my glasses up with my left palm, and massage my eyes with the numbing appendages on my right.
"Six minutes," the monitor reasserts itself to me, the word hatefully scribed onto its shiny display.
I take a step back and slump down onto a nearby bench, tugging myself away further in my suit. I wish I have a proper jacket. But my pride and utter lack of fashion senses bar away from such logical option in my winter wears. Despite burying myself deeper into the silky chasm, the wail of dying winter wind manages to seep in and sheer my skin. I let my feet dance away the cold, drumming a rhythm, marching a parade of warmth and sensations back into my toes.
I resume my torturous peekaboo with the monitor. It finally relents. "Two minutes," it flickers.
But scarcely a dozen seconds goes by, and I can feel a new tremor joining my march. My half buried face turned to catch two distinct orbs. They were bright yellow. And they creep inevitably towards me. Then just as the neon light from the platform bathe the orbs, they sprout a windshield, complete with a faceless silhouette of a driver, and then an entire streak of a train snaked out of them. A metallic screech trumpets its arrival, welcoming it with carpet of wood and metal.

"Thank God it arrives early," I sighed victoriously to the spiteful monitor as it waves me one last goodbye and blows me one last frigid kiss.

Monday, April 27, 2009

Feeding 3 birds with 1 seed

0 comments
I guess the normal expression is killing x number of birds with 1 stone, but I'm not quite in the mood for killing small avian today. Maybe in the evening after class..

At any rate, I've been thinking lately about coding one of those PHP web based game game. It would be a good excuse to learn some programming, do some artwork, and well, make a game. What kind of geeky boy never tried making a game before in his life, right? And when I fail, I can always quote the fact that most people that try to do so fail miserably as well. And if I succeed, who knows--maybe I will be hailed the champion of internet, the person who evolved an entire genre of gaming. That'd be pretty cool, right?

I think I'm going to call it Bad Polygon, and it will be a steampunk text-based action RPG. How do you make a text based action game? Good question. I'm trying to find an answer to that myself. But that's why this is going to be so much fun ^^